Tuesday, August 16, 2016

Nintendo, Virtual Reality and One-Eyed sight. - Is Stereoscopic vision the wrong virtual reality approach?


To my surprise, I was experimenting with stereoscopic vision without lens
divergent stereograms example:
http://www.eyetricks.com/3dstereo83.htm
Where the effect seems to pop even more than oculus rift.
While crossing eyes, you see the pop images in reverse,  both techniques and images, work only for 2 eyed people... (mixing two perceptions by projecting sight near or away)

But 1 eyed blind people dont see a flat screen!
Close your left eye now! you see a flat screen?
So if the VR devices would really be focusing on true 3D immersion, we would not get dizzy, and closing one eye would look also fantastic right?

The main factors are, Eye Tracking, the eye tracks very fast left and right constantly changing or scanning, and to complete the precision We would also need Near and Far sight detection, by detecting stress on eye lens muscles inside the eyes with polarized mini cam near the face,  or its  light adaptation to see when the muscles are focusing near or distant objects in different ambient lights to precise why the pupil changes to see far away or to block light and vice versa.
Because even one eyed, background objects gets blurry when we look near, and in and out precision could also give a more tree dimensional immersion, relaxing eyes, working against dizziness.


Nintendo show in a glimpse of its opening from StarFox the eye tracking device (Nintendo USA).
Please watch in japanese voice:
https://youtu.be/dk0re3POIQ8?t=2m35s

But eye tracking + head tracking have much more influence on 3D immersion.
And the Jonny Lee had made the Amazing Head Tracking demonstration.
https://www.youtube.com/watch?v=Jd3-eiid-Uw

On next video, each time the eye fluctuates from one point to another, we have to fix the overall 3D feedback to the user. Acuracity and speed on eye tracking will skyrocket as time passes, could give us the right 3D feeling just by fast eye tracking, update the world 3D relative focus position at same speed.
https://www.youtube.com/watch?v=Y7g1frghZdA

You see the dots of focused gaze trembles, this can be the most influential effect that makes one eye gaze yet have full immersion in real world 3D dimension without glasses...
But never forget to let the eye relax by limiting the field over-information in a more previsible world that present changes in world response to our focus  near or far as the next image, the lens on eyes changes.

Remember - Closing one eye don't make you see the entire world flat as a TV screen!



I have created a method to detect the suspensory ligaments by detecting their stress from a single camera with polarized film. Need test.
Lens seem with polarized film 
Injection molding of polycarbonate can produce residual stresses that produce stress-birefringence patterns that are visible through a polarizing filter. When examined in this way, the returned lenses exhibited more birefringence (i.e., internal stress) after assembly in the eyeglass frame."
image source:http://www.exponent.com/experience/eye-glass-lenses/?pageSize=NaN&pageNum=0&loadAllByPageSize=true

So as we see above if the muscle stresses we can see how far and near the lens are focusing checking the exact muscles on eye.
We need to make the eye confortable, imagine a flat world with forced stereoscopic ignoring muscle reactions to light, and the fast natural eye tracking of world and distance perception and filtering, without any update from the software side, of course happens dizziness and other side-effects.

That is it.... for today.
gfcgamer
 

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